Memory Optimization - Update v1.80 for Unity


By default, all textures that are used in CC2D are loaded into memory. This behavior makes it possible to switch parts quickly without any hiccup/freezing during runtime.

However, it can be a problem when you’re targeting platforms with lower memory like mobile. Because of how different platforms handle texture and compression, it can result in a crash. To combat this, we’ve introduced a new option to CC2D in v1.80.


To enable this feature, go to the menu Window/Character Creator 2D/Memory Optimization/Enable

By enabling this option, it will change how CC2D handles textures and memory. CC2D now will only load used textures into memory, and unload all the unused ones. 

PS.

  • Enabling this option will result in a hiccup/freeze when equipping/switching parts. 
  • This option is specific to each platform, if you switch platform, check the option again.
  • This option only affects build, behavior in the editor is unchanged.

As always, thanks for your support! 😁

Files

Unity Package v1.80 26 MB
Feb 16, 2021
Web Demo Play in browser
Feb 16, 2021

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