Memory Optimization - Update v1.80 for Unity
By default, all textures that are used in CC2D are loaded into memory. This behavior makes it possible to switch parts quickly without any hiccup/freezing during runtime.
However, it can be a problem when you’re targeting platforms with lower memory like mobile. Because of how different platforms handle texture and compression, it can result in a crash. To combat this, we’ve introduced a new option to CC2D in v1.80.
To enable this feature, go to the menu Window/Character Creator 2D/Memory Optimization/Enable
By enabling this option, it will change how CC2D handles textures and memory. CC2D now will only load used textures into memory, and unload all the unused ones.
PS.
- Enabling this option will result in a hiccup/freeze when equipping/switching parts.
- This option is specific to each platform, if you switch platform, check the option again.
- This option only affects build, behavior in the editor is unchanged.
As always, thanks for your support! 😁
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Character Creator 2D
Character creation and customization tool
Status | Released |
Category | Tool |
Author | mochakingup |
Genre | Role Playing |
Tags | 2D, Character Customization, character-maker, Fantasy, Generator, Sprites, Unity |
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