PNG Export
Hi everyone!
We've been getting questions about this a lot. Whether or not this tool can be used outside of Unity, or whether it's possible to export the characters as textures or images.
Well, we've been experimenting with PNG exports for Character Creator 2D. It's not done yet, but it's getting there. You should be able to determine the resolution size and export a single image or animation as png sequences.
This could be useful for number of reasons. You could use the exported characters in your game engine of choices, you could make a portrait/avatar of your characters, or you could use this to generate characters for your next DND campaign.
And once this feature done, it should be possible to release a standalone version that doesn't require you to use Unity.
To close this off, here's a preview of the png export results:
(please note, that the png export doesn't generate spritesheet, only sequence of png images)
Let us know what you think! :)
TLDR:
this feature is still in development. In the meantime, you can play around with Character Creator 2D in the main page: https://mochakingup.itch.io/cc2d
Get Character Creator 2D
Character Creator 2D
Character creation and customization tool
Status | Released |
Category | Tool |
Author | mochakingup |
Genre | Role Playing |
Tags | 2D, Character Customization, character-maker, Fantasy, Generator, Sprites, Unity |
More posts
- CC2D version 1.94 UpdateDec 02, 2021
- Unity version v1.93Nov 23, 2021
- Standalone v1.92 - Export Sequence FixNov 01, 2021
- Standalone v1.91 - Atlas Export FixOct 18, 2021
- Cyborg Pack for CC2DOct 11, 2021
- Unity Update v1.90 - Baked PrefabAug 25, 2021
- Memory Optimization - Update v1.80 for UnityFeb 18, 2021
- Custom Parts for Standalone! - Update v1.80Jan 18, 2021
- Halloween Sale 2020Oct 27, 2020
- Character Creator 2D Version 1.73Sep 25, 2020
Comments
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I do look forward to a complete version of this exporter, as a Godot user exporting as png is the only option. I have used it successfully for my main player character in my latest project but it was rather painful having to export each animation separately.
The image sequence thing is not such a large issue since Godot has excellent animation support allowing me to import them all as AnimatedSprite2D. However convenience is always nice to have and a complete sprite sheet I believe is the ideal outcome.
Thank you for the great work on this, the tool in general is fantastic, and the exporting is just the icing on the beautiful cake.